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A simulator engineered to transport guests to the farthest reaches of their imagination

Following in the footsteps of the worldwide success of the HOLOGATE ARENA, we set out to further raise the bar for immersive media entertainment by cracking the code of the most unlikely marriage of technologies… virtual reality + motion simulator.

We knew the mere mention of these two words together, typically induce dread and nausea in the most fearless of thrill ride enthusiasts, but we were more than up for the challenge.

Through a formula of bespoke design and construction, our extensive understanding of VR and extraterrestrial metallurgy, and endless rounds of meticulous tweaks, we had pulled off the unimaginable. The creation of a VR motion simulator that provided buttery smooth and noiseless movement, completely synchronous motion-to-visual pairing for a nausea-free experience, and premium durability to absorb multiple hits from a laser blaster. Players can easily switch between racing, flying, and underwater experiences in worlds filled with fire-breathing dragons, epic space battles, and futuristic sea exploration.

Belt Drive

A belt drive is a transmission system that uses a flexible strip to transfer power. The turning disk is connected by a belt drive to the electric motor. A rubber belt drive is used to transfer power from one pulley to another.

The belt drive system is one of most significant distinction and advantage of our motion simulator. Using a belt drive system removes the noise, the significant need for maintenance, the mess from the oils, and latent response time typically associated with hydraulic or pneumatic systems.

Motion Tracking

Motion tracking is a method of recording the movement of an object, then applying that recorded movement data to correspond synchronously within video content such as a virtual reality experience. Once this data is captured, VR motion tracking systems will ensure that sync between the physical object (e.g. player) and digital environment (e.g. VR game) remain locked. This then allows the player to have seamless 360° interaction within the game (look all around, physically move, interact with objects)

Our proprietary code-design and motion-tracking technology optimized the tracking of the player’s position rather than calculating the trajectory of the in-game digital vehicle. This feat of engineering provided us with 100% tracking accuracy which produces extremely low latency and the elimination of motion sickness typically found in other simulators.

Range of Motion

Range of Motion (or ROM), is the extreme limit of an object’s motion in a particular direction.

The HOLOGATE BLITZ features an elevated cockpit capable of up to 1 meter of vertical lift, ±30° movement in every direction, and response times of under 16 milliseconds, which is a first for immersive media entertainment simulators.

Control

Inspired by Formula 1 racing, our steering wheel provides a combination of unparalleled design, function, and comfort.

Our steering system was developed with ease of use and versatility in mind. The players are given a lot of power through just two buttons, and the attendants have the ability to easily switch between two modes, a single-axis steering wheel, and a dual-axis flying mode with steer, push, and pull features.

For more information about the HOLOGATE BLITZ please visit our BLITZ PRODUCT PAGE

Dave

Dave

Senior Marketing Manager. 10+ year game industry veteran with a passion for making music, creating games, and casting eSports. Dave is your go-to for marketing and your main point of contact on social media.

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