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Technical Animator

Job Category: Content
Job Type: Full Time On-site
Job Location: Munich
Gender: f/d/m

About the job:

Are you ready to step into a world where your creativity and technical skills combine to breathe life into immersive gaming experiences? As a Technical Animator at HOLOGATE, you won’t just be crafting animations – you’ll be forging the very blueprint of interactive storytelling. From the intricacies of animation pipelines to the art of character rigging and asset integration, your expertise will be at the forefront of our animation production. Collaborating closely with fellow animators, talented artists, and brilliant engineers, you’ll play an integral role in transforming ideas into captivating, unforgettable characters that will captivate VR users worldwide. Join us in shaping the future of VR!

We offer:

  • Individual onboarding and training
  • A high degree of creative freedom
  • High growth potential
  • Flexible work arrangements with core hours / work-life balance
  • A great team spirit in a dynamic and international working environment


  • Create and maintain control rigs, animation blueprints & state machines
  • Create animation montages & blend spaces
  • Utilize Unreal Engine to design and build animation systems and behaviors.
  • Engage in cross-departmental collaboration to prototype, address, and integrate technical animation features.
  • Take responsibility for the development and upkeep of the animation pipeline.
  • Actively collaborate with design, programming, and creative direction teams.
  • Effectively communicate and document animation processes and recommended practices.
  • Conduct research and stay updated on industry-specific animation technologies and share acquired knowledge.
  • Plus: Perform rigging and skinning tasks for both humanoid characters and creatures.

Key Qualifications:

  • Experience with Unreal Engines and a good understanding of game animation systems
  • Experience with IK, Retargeting, Deformation
  • Python and Blueprint skills
  • Ability to create skeletons and skinweights for complex character assets
  • Understanding of rigging pipelines and game specific technical constraints
  • Experience with industry standard animation tools (Blender, Maya, Motionbuilder)
  • Ability to identify and solve bottlenecks within the animation pipeline
  • Ability to write clear and concise technical documentation for a technical and non-technical audience
  • Great communication skills, and a proactive and solution-oriented attitude Ability to communicate constructively with positivity and respect for others
  • Good English verbal skills, both orally and in writing

Nice to have:

  • Knowledge of motion capture systems like Move AI
  • Knowledge of artistic human anatomy and motion
  • Experience in automating animation workflows
  • Experience in animating for VR
  • Experience with physics-based animations/ragdolls


HOLOGATE is the market-leading immersive media company specializing in innovative extended reality (XR) solutions for entertainment and enterprise. With the largest VR network worldwide, our unforgettable virtual experiences and solutions are transforming the way the world entertains, trains, and simulates. We are pioneers at the forefront of innovation, uniquely tailored for the age of spatial computing, with an established track record of industry recognition.

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