Tasks
– Strong 3D Modeling and General Art Skills
– Fluent in current game art workflows – Highpoly > Lowpoly baking is core to the workflow
– Texturing
– Implement 3D Models and work into Unreal Engine 4
Skills
– work with Maya, Blender or 3DS Max
– good knowledge with Unreal Engine 4
– ability to come up with own designs and have a strong eye for aesthetics
– working great in a team oriented environment
Desirable
– 3D Animation
– Rigging and Skinning Characters
We are looking for all levels. Even if you do not have all skills but are interested in working for Hologate please do not hesitate to drop us a line.
Please apply with a portfolio/weblink showing your best and most recent works.